Unpopular opinion: our 6-player game night died in 20 minutes and it was our own dumb fault
We sat down with Twilight Imperium on a Saturday in my garage and quit before turn three, since two guys never read the rules and one kept phoning his girlfriend. Now I hand out a one-page cheat sheet and ban phones at the table, and nobody has bailed early since. Does your group have a rule like this, or am I just being a hardass?
Who brings Twilight Imperium to a six player night and expects turn three? That's like inviting people over for a marathon and wondering why they quit at mile two.