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Just spent 6 hours debugging a missing semicolon in my abandoned game project
I was stuck on a Unity build error for my 3D platformer that's been sitting untouched since March, and it turned out the issue was a single semicolon missing in a script I wrote at 2 AM last winter. The error message pointed to the wrong line entirely, so I wasted 4 hours rewriting systems that were fine before I noticed the real problem in a totally different file. Has anyone else had a compiler throw you off the scent and cost you way more time than it should have?
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victorross2d ago
Rebuilding whole systems before finding the real culprit is a classic trap. After a similar wild goose chase, I started leaving notes in my scripts or using a simple comment like //BUG: fix semicolon so I can find it later without rewriting everything. Just a tiny change to my workflow but it saved me hours the next time.
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violafox2d ago
Haha, you mean a semicolon is what you'd fix, not a bug that's causing the issue.
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